[Unfinished – C++]DirectX 2D Tile Engine
So I decided to give DirectX a shot and try and create a Tile Engine (wikipedia link for those who dont know..)
Without much reading or forethought I went ahead and started coding. Not really happy with the results, has a quite a few things which I would do different. A pixel based camera rather than a tile based one, so I’m posting this here and leaving it as is. I’ll salvage bits from this code and recode it and see what I come up with.
Anyway, heres a picture of it:
The values in the map file are stored in little endian format, and the structure of the map file explained.